Tag: Class

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  • Classes

    Fortune seekers of all stripes gravitate to [[NorthReach]]. Most of these people are entrepreneurs hoping to make their fortune by supporting the mining community that has grown at [[Beach Head]]. Others may be soldiers assigned to the garrison or …

  • Cleric

    Clerics are likely members of an existing church or faith. A cleric may be a holy warrior sent forth to smite evil, a missionary, an adventure seeker or really anything. When you create your character, tell the DM how you gained your clerical training and …

  • Fighter

    A fighters may be a former Imperial soldier, an employee of a trade or exploration guild, an adventure seekers or really anything. When you create your character, tell the DM how you gained your fighter training and what brings you to [[NorthReach]].

  • Wizard

    A wizards may be a curious academic, an employee of a mage’s guild, an adventure seeker or really anything. When you create your character, tell the DM how you gained your wizard training and what brings you to [[NorthReach]].

  • Barbarian

    A barbarians may be a [[Dwarf | Dwarven]] berseker, a wandering tribesman, or really anything. When you create your character, tell the DM how you gained your barbarian training and what brings you to [[NorthReach]].

  • Bard

    A bard may be a traveling musician, a wandering scholar, a storyteller seeking new tales or really anything. When you create your character, tell the DM how you gained your bard training and what brings you to [[NorthReach]].

  • Druid

    A druids may be a wandering holy man, a defender of the natural world, an a adventure seeker or really anything. When you create your character, tell the DM how you gained your druid training and what brings you to [[NorthReach]].

  • Monk

    A monks may be atraveling mystical warrior, a former assassin, an adventure seeker or really anything. When you create your character, tell the DM how you gained your monk training and what brings you to [[NorthReach]].

  • Paladin

    A paladin may be a holy warrior smiting evil, a temple guardian on assignment, an adventure seeker or really anything. When you create your character, tell the DM how you gained your paladin training and what brings you to [[NorthReach]].

  • Ranger

    A ranger may be a hunter seeking exotic game, a woodsman seeking to explore a new land, an adventure seeker or really anything. When you create your character, tell the DM how you gained your Ranger training and what brings you to [[NorthReach]].

  • Sorcerer

    A sorcerer may be a dragon's descendant seeking his origins, an outcast from a wizards' guild, and adventure seeker or really anything. When you create your character, tell the DM how you gained your sorcerer training and what brings you to [[NorthReach]].

  • Warlock

    A warlock may be in search of her Archfey patron, on the run from enemies of her Fiendish patron, an adventure seeker or really anything. When you create your character, tell the DM how you gained your wizard training and what brings you to [[NorthReach]].

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